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The multi-programmer era is about to begin. Although we're now almost a month past the launch, we're still in the midst of exciting times for Dwarf Fortress. A Bay 12 Report to start the new year! Future of the Fortress is a little longer this time, and it's always complicated when it intersects the holidays, so that'll be up later.Still, things are getting done - the arena patch will be up pretty soon, and Putnam made great progress on linux over the last few days as well. But February is already known to be unusual, and March is shaping up that way as well. The level of exigent circumstances continues to be high! Hopefully after March or so things will have settled down into more familiar patterns. This month's will also be a day or two late. Last month's FotF which I forgot to link: one, two. A reasonably interesting Bay 12 Report to cover January.And the people that aren't me have all been working hard on cool stuff! As expected, things haven't really settled down for March either, but I've been working hard to keep April free and clear for a return to more normal work. Here's the report for this month! And here's the FotF reply.A monthly report and a reply to the Q and A to start the month, a month where circumstances have calmed down a bit so I should actually have some things to post here as we enter the land of patches once more.Also, we did a PC Gamer podcast with the Quds. In the meantime, we have a Blind interview coinciding with the beginning of the Dwarf Fortress Hot Potato for MSF. 50.08 should be together in a few days, featuring baby animals, more crop pictures, more boulders, autosave fix, and the return of legends XML export! Then we'll turn to logs/reports and archer fixes as well as gearing up for adventure mode.Here's the report to start May and also the Future of the Fortress reply.And 50.09 is also in progress - the return of the game log and we're working toward report/announcement persistence and some archery fixes/changes as well.

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We're having our first meeting for the adventure mode sound effects tomorrow, and I'll need to get an adventurer running around soon for that and for upcoming artwork, so that's a simultaneous thing going on. Putnam got me through setting up the Windows Subsystem for Linux and it's mostly playing nice with everything, so there's some hope that I'll just be able to compile from within MSVC itself to make the Linux builds. This week has been going well! The experimental SDL2 branch is stabilizing after a few patches, and this should pave the way for some speed increases as well as the Linux and Mac versions. Now available at Steam and itch.io! DOWNLOAD DWARF FORTRESS CLASSIC 50.08 (May 2, 2023) WindowsĪll Versions Current Development: RSS Feed, Release Feed, Here's a two hour stream we did with Salford Sal, going on a tour of a twenty year fortress and generally talking about the game.









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